In one of our projects we needed to create a lot of components that expose interfaces. The steps to design this in EA are quite tedious:

  1. Link the Interface to the diagram of our component.
  2. Create a ProvidedInterface and attach it to the component
  3. Set the name of the ProvidedInterface to the name of the Interface
  4. Select the Interface from the search dialogue of the ProvidedInterface (internally this will set the ClassifierID on the ProvidedInterface)
  5. Create a Realization connector from the ProvidedInterface to the actual target Interface

The end result would then look like this:

Enterprise Architect ProvidedInterface
Enterprise Architect ProvidedInterface

Luckily this is all too easy with PowerShell:

PARAM
(
  [Parameter(Mandatory = $true, Position = 0)]
  [ValidateNotNullOrEmpty()]
  [string] $ProvidedInterface
  ,
  [Parameter(Mandatory = $true, Position = 1)]
  [ValidateNotNullOrEmpty()]
  [string] $Interface
  ,
  [ValidateScript( { Test-Path($_); } )]
  [Parameter(Mandatory = $true)]
  [ValidateNotNullOrEmpty()]
  [string] $Model
  ,
  [switch] $RecreateConnector = $true
  ,
  [Parameter(Mandatory = $false)]
  [string] $EaInterop = 'Sparx Systems\EA\Interop.EA.dll'
)

BEGIN 
{
  $OutputParameter = $null;

  $EaInteropPathAndFileName = Join-Path -Path ${env:ProgramFiles(x86)} -ChildPath $EaInterop;
  Add-Type -Path $EaInteropPathAndFileName;
  $ea = New-Object -ComObject EA.Repository;

  $result = $ea.OpenFile($Model);
}

PROCESS 
{
  $source = $ea.GetElementByGuid([Guid]::Parse($ProvidedInterface).ToString('B'));
  $target = $ea.GetElementByGuid([Guid]::Parse($Interface).ToString('B'));

  # delete all existing connectors
  if($RecreateConnector)
  {
    $cMax = $source.Connectors.Count;
    for($c = 0; $c -lt $cMax; $c++)
    {
      $source.Connectors.Delete(0);
      $source.Connectors.Refresh();
    }
  }

  # this will add a Realization connector 
  $connector = $source.Connectors.AddNew([string]::Empty, 'Realization');
  $connector.SupplierID = $target.ElementID;
  $result = $connector.Update();
  $source.Connectors.Refresh();

  # this will link the `ProvidedInterface` with the `Interface`
  $source.ClassifierID = $target.ElementID;
  $source.Name = $target.Name;
  $source.Update();
}

END 
{
  $ea.CloseFile();
  $ea.Exit();
}

Via Ctrl+2 we can retrieve the GUID of the Interface and the ProvidedInterface so that we can then call the actual script:

.\Set-ProvidedInterface.ps1 {7C666C2A-571D-45c4-B1BF-0A19C698A050} {2EA70063-2D70-4670-9F61-5864AF8E485A}

Normally we would have to specify the model on every call via the -Model parameter. As this will probably always be the same during a design session, we can preset this via $PSDefaultParameterValues:

$PSDefaultParameterValues.Add('Set-ProvidedInterface.ps1:Model', 'C:\...\myModel.eap')

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